Build 3674 · reviewed September 2026

Your first week, without the expensive mistakes

Practical decisions, current mechanics and transparent version caveats—built for players who want results, not filler.

VERSION 1.0BUILD 3674SOURCE-CHECKED
FIRST SAVE · 7 DAYS

Keep the first business simple enough to survive mistakes

The safest first save is one wholesaler-supplied store that can run without you. Preserve working capital, prove weekly net profit, and add infrastructure only when it removes a measured bottleneck.

FIRST-WEEK COMMAND BOARD

One decision per day, one proof before moving on

Select a day to see the operating objective, the evidence that clears it, and the condition that should stop spending.

01 / 07

Stabilize

Today’s objective

Apartment, food and the inexpensive bed. Keep lifestyle spending near zero.

Proof before moving on

Needs are stable and business cash remains untouched.

Stop and fix this first

Low energy, food insecurity or lifestyle purchases threaten the workday.

Open the matching guide

Lease test

Reject the lease if any answer is no. A cheap building is expensive when it cannot sell or reorder.

Good default:

Gift Shop, Florist or Fruit & Vegetable Store. Avoid a first concept whose attractive products require importers or factories.

Continue the route

Expansion gate

Do not open store two until store one runs through a full week without your labor, remains stocked, and produces positive net income after every recurring cost.